Technology

Being a computer graduate, having a technical background I love to create PhotoReal Imaginary with technology. I am fond of automating process and helping artists and myself to do things fast and accurate. With a good programming skills and logic, I developed many Applications which are part of studio pipeline and come under their property. Developed a bridge (production tracking application) between Lighting and compositing department, so that the process can be smoothly communicated.

Worked with the Rhythm and Hues development team for Implementing Arnold in their propriety lighting software.

Part of Beta testing team of Arnold and RenderMan RIS.

Production Tool Development:

Relight Tool:

Light Tag Tool:

Tools developed by me as a part of self RND.

Basic Maya Viewport Render: Developed in Nov 2015.

Screen Shot 2016-01-07 at 10.32.29 PM

Customised Render Tool: Developed in Jan 2015.

Screen Shot 2016-01-07 at 10.40.04 PM

Image comparison tool to check IPR renders: Developed in Feb2015

Screen Shot 2016-01-07 at 10.49.51 PM

Separation Matte Process for Arnold and RenderMan: Developed in 2012

Screen Shot 2016-01-07 at 10.53.41 PM

RenderMan Lighting Tool: Developed in 2012

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Procedural Shading in RenderMan: RSL

Rsl_App_01border_v02 border_N_v1 border crossweave1 crossweavevornoi 00:00:33 0k

Procedural Shading Eye Shader RenderMan: RSL

Fusion TIFF File

Fusion TIFF File